The Hypoxia Project

 

The Hypoxia video game demo was the final project for my bachelor’s degree at the SAE Institute. I was responsible for animating all characters and props within the game demo. This included the menu animation and two animated cut-scenes. I also created, modelled and rigged the main character (the cowboy).  Below is a reel of this animation.

https://youtu.be/myqZQFmAbUg

Process:

Character was sculpted in Mudbox.

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The mesh went through a retopology stage in 3Ds Max . The mesh was textured in Substance Painter.

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After rigging the character in 3Ds Max, the animation was completed in 3Ds Max.

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After the animation wad completed it was imported into Unreal for the final product.

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Categories: 3D animated, 3D digital