The Hypoxia video game demo was the final project for my bachelor’s degree at the SAE Institute. I was responsible for animating all characters and props within the game demo. This included the menu animation and two animated cut-scenes. I also created, modelled and rigged the main character (the cowboy). Below is a reel of this animation.
Process:
Character was sculpted in Mudbox.

The mesh went through a retopology stage in 3Ds Max . The mesh was textured in Substance Painter.

After rigging the character in 3Ds Max, the animation was completed in 3Ds Max.

After the animation wad completed it was imported into Unreal for the final product.

Categories: 3D animated, 3D digital

