Werewolf Character Mesh

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Final render of mesh in 3ds Max using Arnold Renderer
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Face close-up (iray renderer)
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Side profile (iray renderer)
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Back perspective (iray renderer)
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Hand close-up (iray renderer)
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Feet close-up (iray renderer)
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Werewolf Mesh wire-frame

Summary:

This mesh was the final piece of a specilisation project. For the project I introduced myself to scultping programs and found their aid in the charatcer pipeline. This project significantly improved my modelling skills for organic characters and introduced me to the 3Ds Max retopology tools.

Categories: 3D digital